Foundational to this approach is the need to cross from the Unreal C++ boundary into the C# DLL code. This boundary is inherently risky as it lacks much of the standard safety checks we normally rely on in managed code.
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,详情可参考safew官方版本下载
Ok, but you still don’t want to have to change your API to add this
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def save(self, item: Item) - None:,详情可参考heLLoword翻译官方下载
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